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ASL proficient Game Master Volunteer for Deaf & HoH, Tabletop and/or Live-action Role-Playing Games.

by Hawke Robinson published Jun 18, 2018 11:55 PM, last modified Jun 18, 2018 11:59 PM
A volunteer proficient in American Sign Language to be game master for tabletop role-playing games.

We are looking for an American Sign Language proficient volunteer Game Master for tabletop Role-Playing Games.

If needed, we will train an ASL proficient person interested in becoming a Game Master (GM) for one or more tabletop role-playing game and/or live-action game systems.

 

Preferred:

  • At least some RPG GM experience preferred, though we are willing to train anyone interested. If you are Deaf or Hard of Hearing, our organization founder has some ASL proficiency, so can work with you, as long as your patient, to help you learn to GM a group.
  • Needs to meet the RPG Research GMing skills requirements for a proficient GM in a public setting, especially with youth players from ages 5 through 17 and up.
  • Must pass background check since will be working with youth and other protected populations.

 

Department(s): RPG, Accessibility

Location(s): Varies, primarily greater Spokane area, and/or greater Northwest USA (Washington/Oregon/Idaho/Montana).

Reports to: Senior Game Masters and staff supervisors.

General Purpose

Run tabletop role-playing (RPG), live-action role-playing (LARP). Provide training to new players, including understanding the game system rules and gaming etiquette. Help fellow volunteers.

Key Tasks and Responsibilities

  • Run tabletop RPG sessions at various locations.
  • Typically 1-6 players per session.
  • Prepare adventures in accordance with RPG Research rules and guidelines, including GM Code of Conduct.
  • Complete assessment forms when appropriate.
  • Prepare character sheets for participants to choose from.
  • Run adventures ranging from "one shots" to ongoing mid-length and long-term campaigns.
  • Address any group interpersonal issues, and maintain players compliance with RPG Research Player Code of Conduct.
  • Attend either in-person, or via remote access, at least one free training session / administrative meeting per week (3-4 hours)
  • Availability for at least 2 regular group sessions per month (game sessions typically 3-5 hours) (in addition to training sessions).
  • Strongly self-motivated
  • Strong collaborative work ethic
  • Reliable schedule compliance

 

Education and Training

Required:

  • Proficient with ASL (conversational enough to run an RPG session as GM). (at least 5 years ASL experience)
  • Must pass background check before allowed to work with clients.
  • Comprehensive knowledge of role-playing game system rules for at least one published game system (willing to train).
  • Assertive (not aggressive) presence with confident but warm, friendly, empathetic, and compassionate communication style.

 

Preferred

  • At least some RPG GM experience preferred, though we are willing to train anyone interested. If you are Deaf or Hard of Hearing, our organization founder has some ASL proficiency, so can work with you, as long as your patient, to help you learn to GM a group.
  • Needs to meet the RPG Research GMing skills requirements for a proficient GM in a public setting, especially with youth players from ages 5 through 17 and up.
  • Must pass background check since will be working with youth and other protected populations.
  • Experienced theatrical acting skills
  • Effective voice acting skills
  • Experienced broadcasting skills
  • Experienced audio/video skills
  • Experience with online broadcasting: Youtube, Twitch, etc.

 

 * Formats include: tabletop (RPG), live-action (LARP), computer-based (CRPG), and solo adventure books and modules (SABM).

Core Competencies (will train)

  • Organizational skills
  • Group dynamics conflict resolution skills
  • Storytelling skills
  • Verbal and written communication skills.
  • Enthusiastic communication style that excites others with your passion about the topics discussed.
  • "Can do" attitude, and an eye for seeing where people need help before they have to ask.
  • Outgoing presence.
  • Well organized approach to preparing for game sessions and tracking participant progress
  • Passionate supportive energy

 

Working Conditions

Game Master will frequently work at RPG Research offices, or other locations including but not limited to:

  • Conventions
  • Libraries
  • Community centers
  • Educational institutions
  • Care facilities
  • Mobile Facility, the Wheelchair Friendly RPG Trailer at various locations

 

Hours: Training: 3-10 hours per week free training available (we offer 2 training sessions per week, require attending at least one per week), must attend at least 1 training session per week.

Playing/GM: 6-10+ hours per month (at least 2 sessions per month in addition to training sessions).

Compensation: Volunteer (no financial compensation).